Networking and VR
Ilea, AM (Ana-Maria) (Student)
Re-organise: Game-Based Learning of Circular Business Model Innovation
Lange, Kasper P. H. (City Net Zero); Korevaar, Gijsbert; Oskam, Inge F. (Lectoraat Circulair Ontwerpen En Ondernemen); Herder, Paulien M.
Development of a Design Framework for Metacognition in Game-Based Learning
Braad, Eelco; Degens, Nick; Barendregt, Wolmet; IJsselsteijn, Wijnand
Virtual Reality Immersion in Magical Environments.
Aarntzen, TH (Tim) (Student)
Buddie: een serious game tegen kindermishandeling
Merwe, LKE (Liset) van de (Student)
Fit for play
Meijburg, Heleen; Folkerts, Jef; Degens, Nick; Elbæk, Lars; Majgaard, Gunver; Valente, Andrea; Khalid, Saifuddin
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
A review of design interventions for promoting adolescents’ physical activity
Yudan Ma; Annemiek Veldhuis; Tilde Bekker; Jun Hu; Steven Vos (Lector)
A comparative quality assessment between Spanish and American serious games on climate change
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván-Pérez, Laura; Gutiérrez-Pérez, José; Olvera-Lobo, María Dolores
Networking implementation & optimizations for a VR-AR game with mocap, VoIP and gameplay data
Leka, A (Aldo) (Student)