Dynamics of the political 2-level-game in war termination
D. van Wollenberg
Level generation based on model transformations
Karavolos, Daniël; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
Game On: global games for local change
Braad, Eelco
Using governance to understand how to improve an SME’s success with introducing ehealth applications in Dutch healthcare organisations
Peterzon, Marike (New Business & Ict); Velthuijsen, Hugo (New Business & Ict)
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Digital Tailspin
Seemann, Michael
Sino-Dutch Conference
Degens, Nick