Can Students Create Their Own Educational Escape Room?
Michiel J. Bakkum; Milan C. Richir; Rowan Sultan; Jara R. de la Court; Anke C. Lambooij; Michiel A. van Agtmael; Jelle Tichelaar (Lector)
Individual Differences in Children's (Language) Learning Skills Moderate Effects of Robot-Assisted Second Language Learning
van den Berghe, Rianne; Oudgenoeg-Paz, Ora; Verhagen, Josje; Brouwer, Susanne; de Haas, Mirjam; de Wit, Jan; Willemsen, Bram; Vogt, Paul; Krahmer, Emiel; Leseman, Paul
Effectiveness of a lesson study intervention on teacher behaviour and student motivation in physical education lessons
Lars Borghouts; Menno Slingerland; Gwen Weeldenburg; Bregje van Dijk-van Eijck; Sara Laurijssens; Teun Remmers; Leen Haerens
Improving the inclusion of trans and gender diverse people in video games through character customization
Paul, JJ (Devin) (Student)
How can the open-world environments produced by Tag of Joy for museum applications be optimized to maximize their efficiency on low-end devices?
Jatužis, L (Laurynas) (Student)
Graduation Report Boyan Tolev
Tolev, B (David Blac) (Student)
Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach
Brons, Annette; de Schipper, Antoine; Mironcika, Svetlana; Toussaint, Huub; Schouten, Ben; Bakkes, Sander; Kröse, Ben
Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, Agoritsa; Vlachopoulos, Dimitrios; Martina, Richard A.
Metacognitieve Tools voor CMD-ers
Braad, Eelco