What makes it work? Mapping effective game mechanics for health game user research
Folkerts, Jef (User Centered Design)
Player experience and the design of serious games
van den Hoogen, Wouter
Touchpoints: designerly perspectives on persuasion
Jelle van Dijk (Lid Lectoraat); Remko van der Lugt (Lector); Sander Mulder (Lid Lectoraat)
Knowledge management's role in the management of sustainable innovation
Faber, N.R.; Maruster, L.; Peters, K.; van Haren, R.J.F. (Biorefinery)