Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie)
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer
Digital Tailspin
Seemann, Michael
I'd like to have a house like that
Vosmeer, Mirjam (Lectoraat Civic Interaction Design); Jansz, Jeroen; van Zoonen, Liesbet
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie); Bidarra, Rafael
The differences between problem-based and drill & practice games on motivations to learn
Deen, Menno; Beemt, Antoine van den; Schouten, Ben
Keep on moving
Braad, Eelco; Degens, Nick
8th International Digital Games Research Association (DiGRA) Conference 2014
Braad, Eelco; van den Hoogen, Wouter; IJsselsteijn, Wijnand
Pressure at play
van den Hoogen, Wouter; Braad, Eelco; IJsselsteijn, Wijnand
19th annual Congress of the European College of Sport Science
Frencken, Wouter; Lemmink, Koen