Serious game design process
Braad, Eelco
Player experience and the design of serious games
van den Hoogen, Wouter
Office Vacancy. a 'game' to play serious
Frank Stiksma (Begeleider); Niels Rensink (Student); Emelieke Huisman (Begeleider)
BDI in games
Andrax van den Bogaard (Student); Jan Oonk (Begeleider)
Uitbreidende tool voor user-research naar motivatie in games
Ton Sleegers (Student); Tom Langhorst (Begeleider)
Ontwikkelen serious game Conclusion
J. Bie, van der (Begeleider); E. Rijk, de (Student); A.J. Quanjer (Begeleider)
Designing Playful Math: How to design autonomy-supportive math games.
B.A.M. Schouten (Lector); M. Deen (Lid Lectoraat)
Playful Identity
M.M. Bekker; B.A.M. Schouten (Lector); M. Deen (Lid Lectoraat)
PlayFit: Designing playful activity interventions for teenagers
Dr. Janienke Sturm (Lector); Prof. Dr. Ben Schouten (Lector); Dr. Tilde Bekker; Rob Tieben (Docent); Menno Deen (Docent)
Games that Motivate to Learn: Designing Serious Games by Identified Regulations.
B.A.M. Schouten (Lector); M. Deen (Lid Lectoraat)