Processes and models for serious game design and development
Braad, Eelco; Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Games for learning
Slussareff, Michaela; Braad, Eelco; Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Ethical stewardship
Sandovar, Alyea; Braad, Eelco; Söbke, Heinrich; Streicher, Alexander; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Serious games + speciaal onderwijs = ?
Annelies van der Lee (Student); Marloes Albers (Student)
Near-native pronunciation? Who cares?
Drs. Frans Hermans (Docent)
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen
8th International Digital Games Research Association (DiGRA) Conference 2014
Braad, Eelco; van den Hoogen, Wouter; IJsselsteijn, Wijnand
Pressure at play
van den Hoogen, Wouter; Braad, Eelco; IJsselsteijn, Wijnand