Onderzoek naar de mogelijkheden van serious games om de invloed van niet persoonsgebonden voorinformatie te mitigeren binnen Justis
Zanoni, N (Noah) (Student)
From deepfake to deep useful: risks and opportunities through a systematic literature review
Nikos Misirlis; Harris Bin Munawar
Minisymposium Optimale Werkinstructies 2023-06-27
Jannes Slomp; Andras Ligeti
Artikel ELEC 2024 - I-Robot
Meike Froklage (Onderzoeker); Mitchell van Roij (Onderzoeker)
Workshop Industry 4.0 13-10-2022
Thomas Lautenbach (Onderzoeker); Esdras Paravizo (Begeleider)
Webinar Learnstruments for.....4.0 15-09-2022
Thomas Lautenbach (Onderzoeker)
To Game or Not to Game? Efficacy of Using Tablet Games in Vocabulary Intervention for Children with DLD
Rob Zwitserlood (Onderzoeker); Marjan ter Harmsel (Onderzoeker); Johanna Schulting (Onderzoeker); Karin Wiefferink (Onderzoeker); Ellen Gerrits (Lector)
Increasing Usability while perofrming Combat Operations within TACTICOS
Ciobu, M (Mihail) (Student)
How can the open-world environments produced by Tag of Joy for museum applications be optimized to maximize their efficiency on low-end devices?
Jatužis, L (Laurynas) (Student)
Serious gaming as an innovative means for handling complexity in flood risk reduction
Frank den Heijer; Jeroen Rijke; Maria Barciela Rial