Three dimensions of effective educational game design
Degens, Nick; Bril, Ivo; Braad, Eelco
Lowlands sociotechnical design theory and lean production
Christis, Jac; Soepenberg, Erik; Mohr, Bernard J.; van Amelsvoort, Pierre
A three-dimensional model for educational game analysis & design
Degens, Nick; Bril, Ivo; Braad, Eelco
Improving Students’ Learning in Software Engineering Education through Multi-Level Assignments
Leo Pruijt (Lid Lectoraat); Christian Köppe
Towards an entrepreneurial curriculum design
Brahimi, N. (Nathalie) (Teacher); Hammer, M.H.M. (Matthijs) (Teacher); Vloon, N.G.J. (Nico) (Teacher)
At the heart of art and earth: an exploration of practices in arts-based environmental education
van Boeckel, Jan (Art & Sustainability)
Sports in elementary school:
de Groot, Wouter (Sports Science); Moolenaar, Ben; Mombarg, Remo (Sports Science)
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen
Catching the wave of video teaching
Zac Woolfitt (Student); Pieter Swager (Begeleider)