Developing & designing an interactive application for teaching teenagers about sustainable fashion
Oosthof, R (Rick) (Student)
Re-organise: Game-Based Learning of Circular Business Model Innovation
Lange, Kasper P. H. (City Net Zero); Korevaar, Gijsbert; Oskam, Inge F. (Lectoraat Circulair Ontwerpen En Ondernemen); Herder, Paulien M.
Evidence-informed Template for Good Practices of Educational Innovation with Technology
Esther van der Stappen; F.R. Prinsen
Embedding personal data minimization technologies in organizations: needs, vision and artifacts
M.S. Bargh; R.F. Meijer; S. van den Braak; A. Latenko; M. Vink; R. Choenni
When Preschoolers Interact with an Educational Robot, Does Robot Feedback Influence Engagement?
de Haas, Mirjam; Vogt, Paul; Krahmer, Emiel
Is “good enough” good enough?
Maartje de Meulder (Lid Lectoraat)
Project Green Lagoon
Pazaurek, B (Benjamin) (Student)
Gamification, Education, History & Economics
Ho, VT (Thanh) (Student)
Designing a scrap book-like application
Ionas, MC (Cristina) (Student)
Education and training of nurses in the use of advanced medical technologies in home care related to patient safety
Haken, I. (Ingrid) ten (Lectoratemember); Ben Allouch, S. (Somaya ); Harten, W.H. (Wim) van