Understanding the urgency and complexities of the energy transition trough serious gaming
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Orngreen, Rikke; Buhl, Mie; Meyer, Bente
COMMONS
Dennis Arts; Len Kromkamp; Steven Vos (Lector)
Interactive Scenario for TenneT Virtual Vision
Volkholz, A (Anton) (Student)
Jax, The Architecture
Limandjaja, S (Steven) (Student)
Creating a Unity3D editor technical framework to streamline the prototype programming process in GameLab Oost
Khazov, AA (Alex) (Student)
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
Suitable and sustainable health game development through Concept Mapping
Brons, A. (Lectoraat Oefentherapie); Braam, K.I.; Timmerman, A.X.C.; Broekema, A. (Urban Vitality); Visser, B. (Urban Vitality); Altenburg, T.M.; Chinapaw, M.J.M.; Engelbert, R.H.H. (Lectoraat Fysiotherapie - Transitie Van Zorg Bij Complexe Patiënten); Kröse, B.
Processes and models for serious game design and development
Braad, Eelco (User Centered Design); Žavcer, Gregor; Sandovar, Alyea; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Games for learning
Slussareff, Michaela; Braad, Eelco (User Centered Design); Wilkinson, Philip; Strååt, Björn; Dörner, Ralf; Göbel, Stefan; Kickmeier-Rust, Michael; Masuch, Maic; Zweig, Katharina
Are serious video games something more than a game? A review on the effectiveness of serious games to facilitate intergenerational learning
Matti Viitala; Ana B. Vivas; Donald Ropes (Lector); Antonia Ypsilanti; Tuula Ijäs; Teppo Räisänen