Teachers' perceptions on using Augmented Reality for language learning in Primary Years Programme (PYP) education
Ashely-Welbeck, Ahmed; Vlachopoulos, Dimitrios
Sustainable management of the marine ecosystem through a marine spatial planning serious game
Koelma, E. (Student); Meijer, A. (Student); Goldsborough, D.G.; Bannenberg, E.C.
Observed Effects of Gamification on Students’ Holistic Development
Hannah N. Taylor (Student); James Denby (Docent); Margaretha de Mooij (Docent)
Taking Virtual Reality out of the game and into Healthcare
Rianne de Roos (Student); Minke van Dijk (Student); Ieneke van der Veen-Strijk (Begeleider)
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
Boekbespreking: Kan serious gaming een manier zijn om klinisch redeneren te leren?
Jeroen Dikken (Docent)
Multi-user Training Simulation in Virtual Reality
Keulen, HS (Hannah) (Student)
Pooling optimisation and integration
Ciubotaru-Bordeianu, A (Andrei) (Student)
Stimuleren van duurzaam reisgedrag bij gebruikers van een Mobility-as-a-Service-platform
Geesing, THA (Timothy) (Student)
Integrating custom environment and nighttime effects into NAUTIS
Mazek, N (Nico) (Student)