Graduation project
Abulcai, N (Nurhan) (Student)
Crafting Coherence: Integrating Narrative Elements and Redesigning Heads-Up Display in a Digital Card Game.
Ivanova, K (Kalina) (Student)
Examining the impact of practical constraints on e-Health design research projects using a case study
Bril, Ivo (User Centered Design)
Traversing the Swampy Lowlands: Analyzing Pragmatic Decision-Making During Design Research Projects through a Retrospective Case Study
Bril, Ivo (User Centered Design); van Turnhout, Koen; Degens, Nick; Fleer, Joke
Exploring the Evolution of Autonomous Vehicle Acceptance through Hands-On Demonstrations
Rodrigo Encinar (Onderzoeker); Ángel Madridano (Onderzoeker); Miguel Ángel de Miguel (Onderzoeker); Martín Palos (Onderzoeker); Fernando García (Onderzoeker); J.F.B. (John) Bolte (Lector)
The development and psychometric evaluation of the Questionnaire Epistemic Trust (QET)
Saskia Knapen; Wilma Swildens (Lector); W.E. Mensink; J. Hutsenbaut; Aartjan Beekman
Design Experiments in Game-Based Learning of Metacognition
Braad, Eelco (Digital Transformation); Degens, Nick; IJsselsteijn, Wijnand; Barendregt, Wolmet
Defining quality of experience in e-learning: a literature review
Athanasia Kylafi; Nikos Misirlis; Yiannis Nikolaidis
First User Experiences and Well-being Effects of the NDSM Wharf Waterfront Transformation in Amsterdam
Spanjar, Gideon (Lectoraat Bouwtransformatie); Suurenbroek, Frank (Lectoraat Bouwtransformatie); Schramkó, Sába (Lectoraat Bouwtransformatie); Stolp, Regiena (Lectoraat Bouwtransformatie)
Tangible interventions for office work well-being
Hans Brombacher; Steven Houben; Steven Vos