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Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, Agoritsa; Vlachopoulos, Dimitrios; Martina, Richard A.
Harmonizing and improving European education in prescribing
Michiel J. Bakkum; Jelle Tichelaar (Lector); Paraskevi Papaioannidou; Robert Likic; Emilio J. Sanz Alvarez; Thierry Christiaens; João N. Costa; Romaldas Mačiulaitis; Lorena Dima; Jamie Coleman; Milan C. Richir; Michiel A. van Agtmael
Gamification approaches for education and engagement on pro-environmental behaviors: searching for best practices
Ouariachi Peralta, Tania (Centre Of Expertise Energy); Elving, Wim (Communication, Behaviour & Sustainable Society); Li, Chih-Yen
Designing for metacognition in game-based learning: a qualitative review
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
WE ENERGY GAME
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition); Elving, Wim J.L. (Communication, Behaviour & Sustainable Society)
An open source framework for educational applications using cozmo mobile robot
Kusumota, Victor Luis Pires; Martins, Felipe Nascimento (Sensors And Smart Systems); Aroca, Rafael Vidal
Playing for a sustainable future
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Elving, Wim (Communication, Behaviour & Sustainable Society); Pierie, Frank (Energy Transition)
Outstanding videogames on water
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván Pérez, Laura; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José
Design Concepts for Empowerment through Urban Play
Ferri, Gabriele; Hansen, Nicolai B.; van Heerden, Adam; Schouten, Ben A.M.