More than numbers
Froehlich, Thomas; Willems, Rob; Kremer, Lisa; Dol, Aranka (New Business & Ict); Meyer, Jochen; Boll, Susanne
Designing digitally-augmented feedback for physical education
Yudan Ma; Bin Yu; Steven Vos; Joep van de Ven; Tilde Bekker; Jun Hu
TN-Zufriedenheitsumfrage "WSJ 2018/19"
Heintze, M (Markus) (Student)
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward
Children and adolescents with Marfan Syndrome
de Koning, Lisanne; Warnink, Jessica; Scheper, Mark; de Vries, Janneke; Menke, Leonie; Rombaut, Lies; Engelbert, Raoul
Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Gutiérrez Pérez, José; Olvera-Lobo, María Dolores
Effects of playful audio augmentation on teenagers' motivations in cooperative physical play
Yudan Ma; Tilde Bekker; Xipei Ren; Jun Hu; Steven Vos
From social media to the shopping basket
Laura Bruce-Boye (Student); Jonneke F.M. de Koning
Normative values of aerobe fitness of Dutch adolescents, 12-17 years old, measured with the PACER-15 m test.
Slager, Geranda
Drawing or Tracking? Study cycling behaviour of young teenagers in the Netherlands
Weitkamp, Gerd; Shokoohi, Roya