An Actionable Guide to Creating Educational Escape Rooms
Daubariene, Audrone; Daunoriene, Asta; Dzierzak, Kamila Anna; Ziadmanesh, Nimer; Korntved Mortensen, Andreas; Baldo, Sara; Ferreira Dias, Marta; G. Pérez, J.; R. Padillo, D. P.; O. Lobo, M. D.; R. Trigueros, I.; L. Alcarria, A.; R. Díaz, P.; Meireles, G.; Gomes, I.; Zinovyeva, A.; Hayward, C.; Amorim, M.; Reuter, J.; Encarnação, R.; Madaleno, M.; Vieira, E.; Magueta, D.; Amjadi, H.; Tercanli, H.; Martina, R.; Webb, K. (Faculteit Onderwijs En Opvoeding (Foo))
Digitalisering in het basisonderwijs
Hellebrand, M (Manon) (Student)
Final Fantasy VII Remake: In Search of Queer Celebration
Heijmen, Nicky (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Vosmeer, Mirjam (Lectoraat Civic Interaction Design)
Re-Organise - The Game
Lange, K.P.H. (Lectoraat Circulair Ontwerpen En Ondernemen)
Gamification, Education, History & Economics
Ho, VT (Thanh) (Student)
Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
Makri, Agoritsa; Vlachopoulos, Dimitrios; Martina, Richard A.
Educational cyberbullying game for youngsters with learning disabilities
Wijnands, JJ (Joep) (Student)
Intro to the special issue Research on L1 grammar in schooling
Jimmy van Rijt (Docent)
Teachers' perceptions on using Augmented Reality for language learning in Primary Years Programme (PYP) education
Ashely-Welbeck, Ahmed; Vlachopoulos, Dimitrios
Observed Effects of Gamification on Students’ Holistic Development
Hannah N. Taylor (Student); James Denby (Docent); Margaretha de Mooij (Docent)