MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
COMMONS
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Cross-cultural differences in playing centipede-like games with surprising opponents
Ghosh, Sujata; Verbrugge, Rineke; de Weerd, Harmen; Heifetz, Aviad
Cross-cultural differences in playing centipede-like games with surprising opponents
Ghosh, Sujata; Verbrugge, Rineke; de Weerd, Harmen; Heifetz, Aviad
Workshop theoretische onderbouwing
Bril, Ivo
Training the use of theory of mind using artificial agents
Veltman, Kim; de Weerd, Harmen; Verbrugge, Rineke
An open source framework for educational applications using cozmo mobile robot
Kusumota, Victor Luis Pires; Martins, Felipe Nascimento (Sensors And Smart Systems); Aroca, Rafael Vidal
You; the observer, partaker or victim. Delineating three perspectives to empathic engagement in persuasive games using immersive technologies
Kors, Martijn JL; van der Spek, Erik D.; Ferri, Gabriele; Schouten, Ben AM; Mueller, Florian; Johnson, Daniel; Schouten, Ben; Toups, Zachary; Wyeth, Peta
Metacognition in game-based learning
Braad, Eelco
Putting the long-term into behavior change
de Weerd, Harmen; Degens, Nick