Applying formal design methods to serious game design
Bril, Ivo; Degens, Nick
Games on Games. Game Design as Critical Reflexive Practice.
Ferri, Gabriele; Caruso, Giovanni; Salvador, Mauro; Fassone, Riccardo; Gualeni, Stefano
Playful identity in game design and open-ended play
Deen, Menno; Schouten, Ben; Bekker, Tilde; Frissen, Valerie; Lammes, Sybille; de Lange, Michiel; de Mul, Jos; Raessens, Joost
Level generation based on model transformations
Karavolos, Daniël; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
Procedural generation of collaborative puzzle-platform game levels
van Arkel, Benjamin; Karavolos, Daniel; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Bakkes, Sander; Nack, Frank
Using governance to understand how to improve an SME’s success with introducing ehealth applications in Dutch healthcare organisations
Peterzon, Marike (New Business & Ict); Velthuijsen, Hugo (New Business & Ict)
Game On: global games for local change
Braad, Eelco
Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study
Leijnen, Stefan; Brinkkemper, Paul; Bouwer, Anders (Faculteit Digitale Media En Creatieve Industrie (Fdmci))
A Pattern-Based Game Mechanics Design Assistant
van Rozen, Riemer