Towards a Framework for Metacognition in Game-Based Learning
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
MeCo: a digital card game to enhance metacognitive awareness
Braad, Eelco; Degens, Nick; IJsselsteijn, Wijnand
Communicating multimodal wayfinding messages for visually impaired people via wearables
van der Bie, Joey; Ben Allouch, Somaya (Lectoraat Digital Life); Jaschinski, Christina
Sidewalk, a wayfinding message syntax for people with a visual impairment
van der Bie, Joey; Jaschinski, Christina; Ben Allouch, Somaya (Lectoraat Digital Life); Bigham, Jeffrey P.; Azenkot, Shiri; Kane, Shaun K.
Liability and damage claim issues in induced earthquakes: case of Groningen
Bal, Ihsan Engin; Smyrou, Eleni; Bulder, Elisabeth (Living Environment In Transition)
How to facilitate different types of innovation in an organization through entrepreneurial orientation and knowledge management
Kör, Burcu (Amsib (Cedis))
Re-Organise The Game
Mulder, M. (Lectoraat Circulair Ontwerpen En Ondernemen); van den Akker, J.; Schrik, Y.; van Hees, M. (City Net Zero); Lange, K.P.H. (Lectoraat Circulair Ontwerpen En Ondernemen); Oskam, I.F. (Lectoraat Circulair Ontwerpen En Ondernemen)
Citizens' initiatives in depopulating rural areas
de Haan, Erzsi; Strijker, Dirk; Haartsen, Tialda
Training the use of theory of mind using artificial agents
Veltman, Kim; de Weerd, Harmen; Verbrugge, Rineke
Boosting the entrepreneurial scene in cities: experiences and reflections from the InFocus network – a short communication
Van Winden, Willem (Kenniscentrum Fbe)