Building Believable Worlds: Conveying NPC Personalities through Props in the Environment
Schäfer, SM (Sara) (Student)
Design Aspects of Technical Demonstrations
Wittmers, JC (Johan) (Student)
Virtual Reality Therapy for Psychiatric Disorders
Jones, SF (Shauntae) (Student)
Effectiveness of a lesson study intervention on teacher behaviour and student motivation in physical education lessons
Lars Borghouts; Menno Slingerland; Gwen Weeldenburg; Bregje van Dijk-van Eijck; Sara Laurijssens; Teun Remmers; Leen Haerens
Improving the inclusion of trans and gender diverse people in video games through character customization
Paul, JJ (Devin) (Student)
Graduation Report Boyan Tolev
Tolev, B (David Blac) (Student)
README.first – Essays on film and technology / Essays over film en technologie
Rasch, Miriam; Strik, Jurian
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward
Serious games and sustainability
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José
Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Gutiérrez Pérez, José; Olvera-Lobo, María Dolores