Capitola B.V.: What techniques can be used to create an effective save-system that can store and (re)load information inside of an XR-Exprience, made in the Unity Game-Engine?
Rohán Phaff (Student); Rimmert Zelle (Docent); Alexander Baranov (Begeleider)
Playfulness and new technologies in hand therapy for children with cerebral palsy: A Scoping Review
Pinos Cisneros, Tamara Veronica (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Brons, Annette; Kröse, Ben; Schouten, Ben (Faculteit Digitale Media En Creatieve Industrie (Fdmci)); Ludden, Geke
Predisposition of In-Service Teachers to Use Game-Based Pedagogy
Palha, Sonia (Faculteit Onderwijs En Opvoeding (Foo)); Matić, Ljerka Jukić
Factors affecting young consumers purchase intention of refurbished electronic devices in the Netherlands
Haaker, (Timber) (Lector); Ho, (Henry) (Onderzoeker)
Underestimated Factors Regarding the Use of Technology in Daily Practice of Long-Term Care: Qualitative Study Among Health Care Professionals
Ouden, MEM (Marjolein ) den (Lector); Gemert-Pijnen, JEWC (Lisette) van (Extern); Os-Medendorp, H (Harmieke) van (Associate Lector); Groeneveld, (Sjors) (Onderzoeker); Verdaasdonk, (Rudolph) (Extern)
Building Believable Worlds: Conveying NPC Personalities through Props in the Environment
Schäfer, SM (Sara) (Student)
Gamification and Migration
Bejan, D (Daniel-Alexandru) (Student)
Gamification and UI/UX design of an energy consumption dashboard
Munk, A (Anna) (Student)
Marine governance as a process of reflexive institutionalization?
Tatenhove, J.P.M. van
Teachers stepping up their game in the face of extreme statements
Saro Lozano Parra (Onderzoeker); Bjorn Wansink (Onderzoeker); Cok Bakker (Lector); Lucien van Liere (Onderzoeker)