Educational escape rooms in practice: research, experiences, and recommendations
Tercanli, Hacer; Martina, Richard; Ferreira Dias, Marta; Wakkee, Ingrid; Reuter, Jessica; Amorim, Marlene; Madaleno, Mara; Magueta, Daniel; Vieira, Elisabete; Veloso, Cláudia; Figueiredo, Claudia; Vitória, Andreia; Gomes, Isabel; Meireles, Gonçalo; Daubariene, Audrone; Daunoriene, Asta; Korntved Mortensen, Andreas; Zinovyeva, Alexandra; Rivera Trigueros, Irene; López Alcarria, Abigail; Rodríguez-Díaz, Pablo; Olvera-Lobo, María Dolores; Ruiz-Padillo, Diego Pablo; Gutiérrez-Pérez, José
A comparative quality assessment between Spanish and American serious games on climate change
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván-Pérez, Laura; Gutiérrez-Pérez, José; Olvera-Lobo, María Dolores
A framework for climate change engagement through video games
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José; Maibach, Edward
Serious games and sustainability
Ouariachi Peralta, Tania (Communication, Behaviour & Sustainable Society); Olvera-Lobo, María Dolores; Gutiérrez Pérez, José
Outstanding videogames on water
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Galván Pérez, Laura; Olvera-Lobo, María Dolores; Gutiérrez-Pérez, José
Can serious games help to mitigate climate change? Exploring their influence on Spanish and American teenagers’ attitudes / ¿Pueden los serious games ayudar a mitigar el cambio climático? Una exploración de su influencia sobre las actitudes de los adolescentes españoles y estadounidenses
Ouariachi, Tania (Communication, Behaviour & Sustainable Society); Gutiérrez Pérez, José; Olvera-Lobo, María Dolores