Netflix expanding to Germany
Roland Marquardt (Student)
Improving Greece’s crisis image in Europe all fun and games?
Theo Bors (Begeleider); Cleo Sardelis (Student)
Gender and video games: how is female gender generally represented in various genres of video games?
Xeniya Kondrat (Student); Ivonne louw-Dekker (Begeleider)
A research on the future of traditional media in a rapidly changing media environment.
Paul Franken (Student); Renee Coers (Begeleider)
The impact of in-store product demonstrations on the consumers’ purchase behaviour
Stefanie Krijnenburg (Student)
Independent Coffee Cafe Marketing In The Netherlands
Breshna Sarwary (Student)
How can the initiative “daar kun je mee thuiskomen” improve their bob-campaigns in order to have a positive impact on the attitudes and behaviour of dutch licenced drivers between the age of 18-34 years old
Vera Laing (Student); Simone Hackett (Begeleider); Ad Franzen (Begeleider)
Dynamische identiteiten
Daan Hermelink (Begeleider); Marco Deijmann (Begeleider); Sven Nardten (Student)
Kinderboek-apps: Leuk Leerzaam Lezen
Eveline Verburg (Student); Anja Veentjer (Begeleider); Nanny Kok (Begeleider)
Designing game data principles
Vincent Wielders (Student); Laurens Vreekamp (Begeleider); Bruno Jordaan (Begeleider)