Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
Samenvatting
The design of health game rewards for preadolescents
Videogames are a promising strategy for child health interventions, but their impact can vary depending on the game mechanics used. This study investigated achievement-based ‘rewards’ and their design among preadolescents (8-12 years) to assess their effect and explain how they work. In a 2 (game reward achievement system: social vs. personal) x 2 (game reward context: in-game vs. out-game) between-subjects design, 178 children were randomly assigned to one of four conditions. Findings indicated that a ‘personal’ achievement system (showing one’s own high scores) led to more attention and less frustration than a ‘social’ achievement system (showing also high scores of others) which, in turn, increased children’s motivation to make healthy food choices. Furthermore, ‘out’-game rewards (tangible stickers allocated outside the game environment) were liked more than ‘in’-game rewards (virtual stickers allocated in the game environment), leading to greater satisfaction and, in turn, a higher motivation to make healthy food choices.
Organisatie | Hogeschool Utrecht |
Afdeling | Kenniscentrum Digital Business & Media |
Lectoraat | Human Experience and Media Design |
Gepubliceerd in | Tijdschrift voor Communicatiewetenschap Amsterdam University Press, Amsterdam, Vol. 50, Uitgave: 1, Pagina's: 3-26 |
Jaar | 2022 |
Type | Artikel |
DOI | 10.5117/TCW2022.1.002.DROO |
Taal | Nederlands |