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What NFT product appeals to PLANETART festival visitors and can be designed as a merchandising item in both a tangible and an interactive digital form?

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What NFT product appeals to PLANETART festival visitors and can be designed as a merchandising item in both a tangible and an interactive digital form?

Open access

Samenvatting

The bachelor thesis analyses the subject of non-fungible tokens and the research conducted to create such assets while adhering to the PLANETART-provided theme of GOGBOT 2022. This research seeks to answer the main question: What NFT product appeals to PLANETART festival visitors and can be designed as a merchandising item in both a tangible and an interactive digital form? To answer the main question, a design model called "Design Thinking" was used, consisting of five stages: Empathise, Define, Ideate, Prototype, and Test. Design Thinking solves a problem by utilizing a process of several iterations to better understand the problem and why it is so essential to the parties involved. The thesis iteratively explores each of the aforementioned design thinking processes. Finally, the thesis presents conclusions, recommendations, a general discussion, and a reflection.

OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2022-06-01
TypeBachelor
TaalEngels

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