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Children and sustainability in the household

A bachelor graduation project under Storytelling with Data

Open access

Children and sustainability in the household

A bachelor graduation project under Storytelling with Data

Open access

Samenvatting

In this report, the question “How can gamification elements be used in data visualizations that are aimed at children ages 6 – 12 in The Netherlands, to communicate the most current topics of sustainability within the household?” is answered through extensive desk research, surveys, and brainstorm workshops with the target demographic.
Using that answer, a proof of concept is developed and tested with the target demographic. The results of this test show a connection to the initial research and further reinforce the findings. The results also show a positive outlook towards the concept from the target demographic. These results are then used to suggest future recommendations for both the prototype and the research.

OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2023-07-01
TypeBachelor
TaalEngels

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