Augmented Reality and audio - serious board game project
Research ThesisAugmented Reality and audio - serious board game project
Research ThesisSamenvatting
by using the design thinking method research is done to find out how audio impacts the user experience and what ways there are for the implementation of audio. A prototype, featuring an Augmented Reality will be built and used as a way of testing. The results indicate that for the implementation of audio in games, audio middleware such as FMOD is recommended. It also indicates that audio has an important role in applications to give the user an additional layer of information as well as help build the experience into a more complete state. The study shows there is a correlation between the way people see and hear things. There is an expectation that certain visuals will sound a certain way such as happy themes with chirpy and upbeat tones, and sad themes with deep and bass-heavy sounds. This research supports the theory that sound has an influence on users, and that it can make or break an experience. The test data suggest that sound is something that should be implemented and is almost always positive even if the sounds are not optimal. Having sounds is still better then no sounds at all.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2021-01-01 |
Type | Bachelor |
Taal | Engels |