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Design Aspects of Technical Demonstrations

A process of emphasizing design elements of interactive demonstrations for high-tech hardware in video games

Open access

Design Aspects of Technical Demonstrations

A process of emphasizing design elements of interactive demonstrations for high-tech hardware in video games

Open access

Samenvatting

The following readable informs about the use case of motion capture technology developed by Movella inside a videogame development pipeline. By demonstrating the key features of the technology and the corresponding reasoning behind the design choices, this paper analyses and summarizes the necessary development steps to develop a convincing interactive product for demonstration purposes. With the support of a developed product, design thinking and testing, the areas of importance include accessibility, look and feel, feature highlights, new technologies and universal stability across hardware. These key factors of design effectively incorporate all necessary design choices within a technical demonstration and lead to a successful product.

OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2023-07-01
TypeBachelor
TaalEngels

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