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Creating a Unity3D editor technical framework to streamline the prototype programming process in GameLab Oost

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Creating a Unity3D editor technical framework to streamline the prototype programming process in GameLab Oost

Open access

Samenvatting

This research paper and graduation assignment investigate creating a programming framework for the GameLab Oost company to streamline and improve their prototype programming process. The assignment uses the design thinking research method to explore the problem, empathize with the target audience, prototype the framework and test it. The main testing method has the programming interns at GameLab Oost start a totally new Unity project using a GameLab Project template and create a small interactive program using the features the framework provides. They then fill in a survey about their experience working with the framework, which is mostly positive. Most interns rate the framework very intuitive and easy to use, and are not missing or lacking any features. The framework is future proof and easily expandable, and does indeed streamline the prototype programming process in GameLab Oost, allowing them to produce higher quality products in a shorter period.

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OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2019-07-01
TypeBachelor
TaalEngels

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