Gamification and UI/UX design of an energy consumption dashboard
Gamification and UI/UX design of an energy consumption dashboard
Samenvatting
This graduation project, led by the Smart Industry research group at Saxion together with the Ambient Intelligence research group (AmI), aims to create an energy analysis tool for the SERENE/SUSTENANCE projects in the Dutch sustainable communities of Vriendenerf and Aardehuis. The goal of the project is to create an energy consumption dashboard by adding gamification components to engage users in a playful form of motivation. The project is focused on developing an interactive dashboard to track energy production and consumption. The proposed research question is "How can gamification be incorporated into the current prototype, and what gamification strategies would be suitable for an effective energy analysis tool that meets the needs of the target group in Aardehuis and Vriendenerf?" To answer the research question, this project involves desk research, a review of the literature, several tests using various techniques, user testing with the intended target audience, and an expert interview. The ultimate objective is to improve the energy analysis tool and encourage local communities to use sustainable energy sources.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2023-04-01 |
Type | Bachelor |
Taal | Engels |