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Crafting Coherence: Integrating Narrative Elements and Redesigning Heads-Up Display in a Digital Card Game.

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Crafting Coherence: Integrating Narrative Elements and Redesigning Heads-Up Display in a Digital Card Game.

Open access

Samenvatting

This thesis, conducted as part of a graduation project at GAMUCATEX, addresses the integration of narrative elements into the digital card game Tectonicus: on the Edge of War and explores the redesign of its Heads-Up Display (HUD). The primary aim is to enhance player experience by creating a more coherent and immersive game world. The research employs preliminary investigations, ideation, and testing. As part of this thesis, an interactive prototype was developed to assess proposed redesign solutions. The study reveals that indexical storytelling through in-game items emerges as an effective method for incorporating narrative elements into Tectonicus: on the Edge of War. Additionally, transitioning from non-diegetic to diegetic elements positively impacts immersion, though the extent of improvement is not deemed significant. Evaluation of the re-designed HUD layout provides insights into its successes and challenges, shedding light on areas that require further refinement.

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OrganisatieSaxion
OpleidingCreative Media and Game Technologies
Datum2024-02-01
TypeBachelor
TaalEngels

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