How can a 3D Character Artist translate and adapt the style and design of the concept art to that of a project?
How can a 3D Character Artist translate and adapt the style and design of the concept art to that of a project?
Samenvatting
The topic of this thesis is the translation of 2D concept art to 3D final asset and what the process of such a workflow, especially in the case of unclear or inconsistent concept art in terms of design and style. The concept art provided for the Fortnite project isn’t always as clear as it preferably should be, so this thesis explores some of the ways to improve this workflow as the individual artist.Through interviews with some game industry people as well as a survey for colleagues working on the Fortnite project, some light is shed on a 3D artist’s perspective on concept art and what makes it good or bad. Using the answers to these interviews and surveys, a couple of methods and solutions to dealing with these inconsistencies in concept art will be applied to a practical research that points out a couple of things.The final conclusion of this thesis s that, whilst it’s a good idea to apply some of these methods – such as finding extra references and redrawing certain unclear aspects – the most important part of successfully going through the process and workflow is through proper communication with lead artists within the company and the client.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2019-07-01 |
Type | Bachelor |
Taal | Engels |