Finding usability of real-time CGI production
Finding usability of real-time CGI production
Samenvatting
Author Sebastiaan Vorstenbosch is a 4th-year Creative Media and game technologies student at the Saxion University of applied sciences in Enschede. The students main skills consist of 3D modeling, 3D rendering and Unreal Engine development. Task description The client, Lukkien, would like to implement the use of real-time CGI development in their current production workflow. This implementation shall be realised by using the Unreal Engine and will be tested on multiple disciplines. Client objective Lukkien would like to accomplish a testing and prototyping analysis on how far the student can implicate the use of Unreal Engine in their current CGI production. Problem analysis Lukkien has tried to implement Unreal Engine in their production pipeline before but never had the time to successfully execute this. Lukkien has made their clients familiar with their current production method using 3dsMax and V-ray. Because of this Lukkien has to supply its clients with this quality of production and does not have the opportunity to try using the Unreal Engine. The use of Unreal Engine could invoke a drop in quality, while Lukkiens experience with Unreal is fairly low. Goal of this research This research will provide an insight into the implementation of a real-time rendering production method in a company currently using an offline rendering method. This will be done to support the development process and enhance their current production pipeline.
Organisatie | Saxion |
Opleiding | Creative Media and Game Technologies |
Datum | 2021-06-01 |
Type | Bachelor |
Taal | Engels |