Research through game design
interactive stories from a submerged AmsterdamResearch through game design
interactive stories from a submerged AmsterdamSamenvatting
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions." We share SUBMERGED, a cross-platform project that combines game design, interactive narrative, and urban exploration with the objective of empowering citizens to produce their design fictions. Following a "Research through Design" practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our experience, and we urgently call for a dialogue between semioticians and design researchers on these topics.
Organisatie | Hogeschool van Amsterdam |
Datum | 2018-10 |
Type | Artikel |
DOI | 10.12977/ocula2018-14 |
Taal | Engels |